This subgenre has a high barrier to entry: the Rockfish team said “the team’s internal pitch for EVERSPACE 2 was Freelancer meets Diablo with Descent vibes”, and if you look at the top Steam player reviews, they nailed those vibes. And besides Elite Dangerous & maybe the Rebel Galaxy series, Everspace is one of the only franchises getting it right… But people still want to play Wing Commander-likes. There’s a lack of good ‘space opera’ titles on PC and console: apart from Star Citizen and its byzantine dev/funding weirdness, this genre is underpopulated. So yes, if you keep making the same type of game, you generally iterate and improve it. The Galaxy On Fire series has more than 40 million downloads on smartphones, and the first Everspace has sold handily too. Look at the depth of experience of Rockfish in this genre : both the dev - and its predecessor Fishlabs - have been making ‘space dogfight games’ for 20+ years. And with 27% of the game’s Steam reviews in the last month, it’s one of those ‘1.0 hits bigger’ titles.īut yes, stonks go up, successful game is successful - but what you probably want to know is - why, and how? Well, thanks to insight from Michael Schade & Lee Guille of Rockfish Games, and lots of editorializing, we can do just that. 2021 Steam Early Access release (with a 25-person dev team) and April 6th, 2023 1.0 release.Įven more impressively, the team said: “this sequel saw seven times more pilots in the cockpit during launch week than its predecessor, hitting a high of close to 10,000 concurrent players.” It’s also more than 3x the 3,000 Steam CCU at EA launch. It has now hit 300,000 Steam units sold - at $30-$50 USD or local equivalent - after its Jan. The folks at Rockfish Games gave us an early heads-up on a milestone for their single player space exploration/combat sequel Everspace 2. Everspace 2: how iteration helped Rockfish hit big CSV exports instead, like the science-led nerds we actually are.) (Or maybe we’ll just use Steam back end data and. ![]() So come with us as we summon Baba Yaga, and ask her to grind some bones to augur the future of the PC and console game biz. ![]() And on a day that seems to be a (pagan?) holiday in Europe - coincidentally, we just watched The Wicker Man last night - we’ll be producing our own ‘ folk horror ’ take on video game analysis in our latest newsletter. ![]() Tons of Gameplay: Experience all-new gameplay in the Team, Challenge, Story, and PvP modes.We have returned. Go Head-to-Head in Real-Time Combat: With fair competition and 3-second matching, enjoy exciting multiplayer battles online. Reignite the Battlefield: Fight like a warrior in this worthy sequel to the classic Contra series made in collaboration with Konami.Ĭonquer the Battlefield with Friends: Team up online, test your teamwork skills, and take on the Contra world together. In Contra Returns, players can enjoy the classic side-scrolling gameplay, two-person teams, alien bosses, and signature settings and soundtrack from the original series! All with updated HD resolution, 3D character models, and vivid acoustic and visual effects to deliver a sensory experience like no other! Get your fighting spirit all fired up with innovative content: real-time PvP battles, unique heroes, companions, and team mode! Legendary heroes Bill and Lance are making a comeback, so let's kick some alien butt and save the world! ![]() Remember the secret code: Up, Up, Down, Down, Left, Right, Left, Right, B, A to get extra lives? After a 30-year hiatus, the Contra you know and love is back! Developed by famous Japanese game company KONAMI and world-leading game developer TIMI, Contra Returns aims to bring the classic Contra experience to mobile platforms.
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